### Luanti version ```true Luanti 5.10.0-dev-debug (Linux) Using LuaJIT 2.1.ROLLING Built by GCC 14.2 Running on Linux/6.10.6 x86_64 BUILD_TYPE=Debug RUN_IN_PLACE=1 USE_CURL=1 USE_GETTEXT=1 USE_SOUND=1 STATIC_SHAREDIR="." STATIC_LOCALEDIR="locale" ``` ### Irrlicht device X11 ### Operating system and version GNU Guix System ### GPU model Intel GMA 4500 MHD ### Active renderer OpenGL 2.1 ### Summary Luanti is significantly slower with shaders enabled compared to no shaders when displaying exactly the same thing. This isn't a new issue: I get similar results with the same GPU on a different computer with Minetest 5.6.1 and Debian 12. Without shaders (22 FPS): https://x0.at/bqPG.png With shaders (14 FPS): https://x0.at/4KUX.png Effects that depend on shaders (post-processing, waving nodes, dynamic shadows) are all disabled. ### Steps to reproduce 1. Join a world with shaders enabled (make sure it's already generated since the mapgen can also slow things down) 2. Disable shaders and join exactly the same world