GSDD: Star Magician Early Courthouse Heist (29 Djinn) Intro Do any% djinn heist until you pick up Chill But get the Bramble Seed from Intro Get Fever (SB All, Judge / - / - / -) Get Flower Flower Menu: Fever (M3) > Rief >>> into Moloch over Chill (T2) SB All Grip Menu: E Shirt > Rief SB All, Set Moloch of whoever will cast Judgment Get Jolt: Judge / - / - / - Early Sveta go to teppe, fireball dewdrop and get bag from sveta Deliver bag, get Fury, then the Trusty Staff (item shop) Tag harapa, go back for Dewdrop and Sveta, death warp Ei Jei Djinn menu: Waft (S2) > Granite (R2) > Fury (T3) Moloch (T2) > Fleet (S1) ON All Get Cinder from sanctum in Harapa, heal front row Get Simoom by clipping off the bridge between Harapa and Passaj: SB All, Set Molochs, Ground Thor / Judge / Tiamat / Ground - / Bramble / - / - Death warp, revive in order: Sveta – Karis – Rief ON All Get Bark: SB All Thor / - / - / - Retreat, get Ether: Judge / - / - / - ON All, get Steel Tap up, tap down, tap up, and you should ™ be free Champa Tag Champa, then go to Champa Camp (2 SSC), Get Fugue Go through Valysseam (1 SSC) to Foam: Foam menu: SB All ON Molochs, Ground (R1) Save, Battle: - / Judge / Thor / Ground Meteor / - / - / - Death Warp, Revive Sveta only Valysseam to Nihan, tag Yamata, Get Shell, Death Warp (climb down vine), Heal ALL, ON All Morgal Yamata bridge clip to Morgal Furrow menu: Rief > Tyrell SB All ON Molochs Battle: Thor / Thor / - / - ON All, clip Kolima and get Garland Get Gears Menu: SB All ON Molochs Battle: Thor / Thor / - / - Clip to Lost Ship: Approach from bottom right and touch screen in top left to wedge into position Hold right to get to Fog/Reef Boat Clip to Star Magician Last djinn set up Bark (S5) > Steel (K5) > Sap (T1) Swap all Rief Mars with Tyrell directly above Ether (M5) > Flower (K3) Gears (T6) > Rief > Furrow (M6) Cycle Gears (M6) between Matt and Tyrell to convert all non-Courthouse djinns into Molochs. Order: Rief, Karis, Sveta, Matt Within one character, work left to right. Move all non-Moloch djinns into the rightmost slots (so they don’t get ghouled) Courthouse djinns: Granite, Shell, Flower, Gears, Bark, Sap, everything on Tyrell SB Granite (S) SB Gears (M) SB Tyrell, ON Bark Party order Tyrell / Matt / Sveta / Rief Final Battle Bark / Judge / Meteor / Ground Tyrell > Karis Then repeat until someone dies: Healthy Wind / Venus Djinn / Shell / Mercury Sap / Judge / Granite / Ground If T1 Pure Ply on Star Magician, it’s probably best to reset Karis T2/3 are swapped, i.e. first Sap, then Healthy Wind If multiple Guardian Balls are out, Judge one of them If your HP is “low”, judge a Ball and Ground Star Magician When judging Star Magician, always Ground Guardian Ball.