# Dark Dawn Star Magician Route (29 Djinn).txt -rw-r--r-- 2.7 KiB View raw
                                                                                
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GSDD: Star Magician
Early Courthouse Heist (29 Djinn)

Intro
Do any% djinn heist until you pick up Chill
But get the Bramble Seed from Intro

Get Fever (SB All, Judge / - / - / -)
Get Flower

Flower Menu:
	Fever (M3) > Rief >>> into Moloch over Chill (T2)
	SB All



Grip Menu:
	E Shirt > Rief
	SB All, Set Moloch of whoever will cast Judgment

Get Jolt: Judge / - / - / -

Early Sveta
go to teppe, fireball dewdrop and get bag from sveta

Deliver bag, get Fury, then the Trusty Staff (item shop)
Tag harapa, go back for Dewdrop and Sveta, death warp



Ei Jei
Djinn menu:
	Waft (S2) > Granite (R2) > Fury (T3)
	Moloch (T2) > Fleet (S1)
	ON All

Get Cinder from sanctum in Harapa, heal front row

Get Simoom by clipping off the bridge between Harapa and Passaj:
	SB All, Set Molochs, Ground
	Thor / Judge / Tiamat / Ground
	- / Bramble / - / -

Death warp, revive in order: Sveta – Karis – Rief
	ON All
Get Bark:
	SB All
	Thor / - / - / -
Retreat, get Ether:
	Judge / - / - / -

ON All, get Steel
Tap up, tap down, tap up, and you should ™ be free
Champa
Tag Champa, then go to Champa Camp (2 SSC), Get Fugue
Go through Valysseam (1 SSC) to Foam:

Foam menu:
	SB All
	ON Molochs, Ground (R1)
Save, Battle:
	- / Judge / Thor / Ground
	Meteor / - / - / -

Death Warp, Revive Sveta only
Valysseam to Nihan, tag Yamata, Get Shell, Death Warp (climb down vine), Heal ALL, ON All

Morgal
Yamata bridge clip to Morgal

Furrow menu:
	Rief > Tyrell
	SB All
	ON Molochs
Battle:
	Thor / Thor / - / -

ON All, clip Kolima and get Garland

Get Gears

Menu:
	SB All
	ON Molochs
Battle:
	Thor / Thor / - / -

Clip to Lost Ship:
Approach from bottom right and touch screen in top left to wedge into position

Hold right to get to Fog/Reef
Boat


Clip to Star Magician


Last djinn set up


Bark (S5) > Steel (K5) > Sap (T1)
Swap all Rief Mars with Tyrell directly above
Ether (M5) > Flower (K3)
Gears (T6) > Rief > Furrow (M6)

Cycle Gears (M6) between Matt and Tyrell to convert all non-Courthouse djinns into Molochs.
Order: Rief, Karis, Sveta, Matt
Within one character, work left to right.

Move all non-Moloch djinns into the rightmost slots (so they don’t get ghouled)
Courthouse djinns: Granite, Shell, Flower, Gears, Bark, Sap, everything on Tyrell

SB Granite (S)
SB Gears (M)
SB Tyrell, ON Bark

Party order
	Tyrell / Matt / Sveta / Rief

Final Battle


	Bark / Judge / Meteor / Ground
Tyrell > Karis
	Then repeat until someone dies:
	Healthy Wind / Venus Djinn / Shell / Mercury
	Sap / Judge / Granite / Ground

If T1 Pure Ply on Star Magician, it’s probably best to reset 
Karis T2/3 are swapped, i.e. first Sap, then Healthy Wind

If multiple Guardian Balls are out, Judge one of them
If your HP is “low”, judge a Ball and Ground Star Magician
When judging Star Magician, always Ground Guardian Ball.