GSDD: Star Magician
Early Courthouse Heist (29 Djinn)
Intro
Do any% djinn heist until you pick up Chill
But get the Bramble Seed from Intro
Get Fever (SB All, Judge / - / - / -)
Get Flower
Flower Menu:
Fever (M3) > Rief >>> into Moloch over Chill (T2)
SB All
Grip Menu:
E Shirt > Rief
SB All, Set Moloch of whoever will cast Judgment
Get Jolt: Judge / - / - / -
Early Sveta
go to teppe, fireball dewdrop and get bag from sveta
Deliver bag, get Fury, then the Trusty Staff (item shop)
Tag harapa, go back for Dewdrop and Sveta, death warp
Ei Jei
Djinn menu:
Waft (S2) > Granite (R2) > Fury (T3)
Moloch (T2) > Fleet (S1)
ON All
Get Cinder from sanctum in Harapa, heal front row
Get Simoom by clipping off the bridge between Harapa and Passaj:
SB All, Set Molochs, Ground
Thor / Judge / Tiamat / Ground
- / Bramble / - / -
Death warp, revive in order: Sveta – Karis – Rief
ON All
Get Bark:
SB All
Thor / - / - / -
Retreat, get Ether:
Judge / - / - / -
ON All, get Steel
Tap up, tap down, tap up, and you should ™ be free
Champa
Tag Champa, then go to Champa Camp (2 SSC), Get Fugue
Go through Valysseam (1 SSC) to Foam:
Foam menu:
SB All
ON Molochs, Ground (R1)
Save, Battle:
- / Judge / Thor / Ground
Meteor / - / - / -
Death Warp, Revive Sveta only
Valysseam to Nihan, tag Yamata, Get Shell, Death Warp (climb down vine), Heal ALL, ON All
Morgal
Yamata bridge clip to Morgal
Furrow menu:
Rief > Tyrell
SB All
ON Molochs
Battle:
Thor / Thor / - / -
ON All, clip Kolima and get Garland
Get Gears
Menu:
SB All
ON Molochs
Battle:
Thor / Thor / - / -
Clip to Lost Ship:
Approach from bottom right and touch screen in top left to wedge into position
Hold right to get to Fog/Reef
Boat
Clip to Star Magician
Last djinn set up
Bark (S5) > Steel (K5) > Sap (T1)
Swap all Rief Mars with Tyrell directly above
Ether (M5) > Flower (K3)
Gears (T6) > Rief > Furrow (M6)
Cycle Gears (M6) between Matt and Tyrell to convert all non-Courthouse djinns into Molochs.
Order: Rief, Karis, Sveta, Matt
Within one character, work left to right.
Move all non-Moloch djinns into the rightmost slots (so they don’t get ghouled)
Courthouse djinns: Granite, Shell, Flower, Gears, Bark, Sap, everything on Tyrell
SB Granite (S)
SB Gears (M)
SB Tyrell, ON Bark
Party order
Tyrell / Matt / Sveta / Rief
Final Battle
Bark / Judge / Meteor / Ground
Tyrell > Karis
Then repeat until someone dies:
Healthy Wind / Venus Djinn / Shell / Mercury
Sap / Judge / Granite / Ground
If T1 Pure Ply on Star Magician, it’s probably best to reset
Karis T2/3 are swapped, i.e. first Sap, then Healthy Wind
If multiple Guardian Balls are out, Judge one of them
If your HP is “low”, judge a Ball and Ground Star Magician
When judging Star Magician, always Ground Guardian Ball.