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(define-public zmusic
(package
(name "zmusic")
(version "1.1.3")
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/ZDoom/ZMusic")
(commit version)))
(file-name (git-file-name name version))
(sha256
(base32
"0vpr79gpdbhslg5qxyd1qxlv5akgli26skm1vb94yd8v69ymdcy2"))
;(patches (search-patches "zmusic-search-in-installed-share.patch"
;"zmusic-find-system-libgme.patch"))
(modules '((guix build utils)))
(snippet
;; Remove some bundled libraries. XXX There are more, but removing
;; them would require, at least, patching the build system.
#~(with-directory-excursion "thirdparty"
(delete-file-recursively "game-music-emu")
(delete-file-recursively "zlib")))))
(build-system cmake-build-system)
(arguments
(list #:tests? #f
#:configure-flags
#~(list (string-append
"-DCMAKE_CXX_FLAGS:="
"-DSHARE_DIR=\\\"" #$output "/share/\\\" "
"-DGUIX_OUT_PK3=\\\"" #$output "/share/games/doom\\\"")
;; The build requires some extra convincing not to use the bundled
;; libgme previously deleted in the soure snippet.
"-DFORCE_INTERNAL_GME=OFF"
;; Link libraries at build time instead of loading them at run time.
"-DDYN_OPENAL=OFF"
"-DDYN_FLUIDSYNTH=OFF"
"-DDYN_MPG123=OFF"
"-DDYN_SNDFILE=OFF")
#:phases
#~(modify-phases %standard-phases
(add-before 'configure 'fix-referenced-paths
(lambda* (#:key inputs outputs #:allow-other-keys)
(substitute* "CMakeLists.txt"
(("/bin/sh")
(search-input-file inputs "bin/sh")))
(substitute* (string-append "source/mididevices/"
"music_fluidsynth_mididevice.cpp")
(("/usr/share/sounds/sf2/FluidR3_GM.sf2")
(search-input-file
inputs "share/soundfonts/FluidR3Mono_GM.sf3"))))))))
;;TODO ADL and OPl are not present
;;I think it'll use the ones in thirdparty/ idk
(inputs
(list fluid-3 fluidsynth libgme libsndfile mpg123
openal wildmidi timidity++ libtimidity zlib))
(native-inputs (list pkg-config unzip))
(synopsis "Modern Doom 2 source port")
(description "GZdoom is a port of the Doom 2 game engine, with a modern
renderer. It improves modding support with ZDoom's advanced mapping features
and the new ZScript language. In addition to Doom, it supports Heretic, Hexen,
Strife, Chex Quest, and fan-created games like Harmony, Hacx and Freedoom.")
(home-page "https://zdoom.org/index")
;; The source uses x86 assembly
(supported-systems (list "x86_64-linux" "i686-linux"))
(license (list license:gpl3+ ; gzdoom game
license:lgpl3+ ; gzdoom renderer
license:expat ; gdtoa
(license:non-copyleft ; modified dumb
"file://dumb/licence.txt"
"Dumb license, explicitly GPL compatible.")))))